Post by phantomdoodler on Oct 31, 2014 8:39:38 GMT -5
Ok, so I thought I would post up some Villains as they come to me.
Doc Toxic
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Alias: Dr Felix Grubb
Villain Group: None
Motivation: Experimentation
Traits: Energy Field 6D (Always On), Corrosion 8D* (Acid Projection) (Ranged, Trapping), Science 6D, Technology 4D, Toughness 5D ,Willpower 5D
Perks: Immunity (Acid), Liquid Form (Always On), Regeneration (1/minute)
Flaws: Broke, Frightening, Vulnerability (Water)
Health: 12
Edge: 9
Dr Felix Grubb was a brilliant Biochemist, working on regenerative tissue for a large cosmetic company. He became obsessive with his research which had broadened to full body cellular regeneration but his company refused to grant him a human subject. After his obsessional behaviour escalated, Dr Grubb was fired. In a drunken rage, he attempted to destroy the laboratory but was hideously injured in a chemical explosion. As he laid dying, he managed to access his regenerative chemicals, pouring them on himself manically as the laboratory burned to the ground. Although the chemicals repaired his body, Felix was transformed into a monstrous creature, his skin continually seeping acrid greeThis is an idea for a new power for an acid-based villain I created.
*Corrosion
You have a decaying, acidic or chemically burning touch that can harm organic and inorganic forms. Make a Trait roll to attack a target. For each Health point inflicted by this attack, set aside one die for that target. At the start of each further page, remove a die and inflict 1 automatic Health point. Once all of the dice have been removed, the corrosion effect wears off. If a target is struck by multiple Corrosive attacks, they still only take 1 health per page, but the duration is extended. The gm may allow certain situations where the Corrosive effect can be neutralised, such as applying water etc.
Corrosion can also be used to damage inanimate objects. Make a Triat roll against the objects Hardiness. For every net success gained, set aside dice against that structure or object. At the start of each further page, remove a dice and reduce the objects Hardiness by 1. Once reduced to zero Hardiness, that object is completely destroyed.
For example, Napalm makes his 7D Corrosion attack against Origami, the master of paper death. Napalm hits for 4 successes, so for the next 4 pages, or until he can somehow put out the chemical burning, Origami must lose an additional point of Health.
Cons
Emotion-Sensitive (-2D): The corrosive effect only targets who are experiencing a particular emotion, such as fear or love. It will have no effect upon inanimate objects.
Material-Sensitive (-2D): The corrosive effect only works against one type of material, such as wood or metal. It will not effect living targets unless they are comprised of that materiel.
Doc Toxic
_
Alias: Dr Felix Grubb
Villain Group: None
Motivation: Experimentation
Traits: Energy Field 6D (Always On), Corrosion 8D* (Acid Projection) (Ranged, Trapping), Science 6D, Technology 4D, Toughness 5D ,Willpower 5D
Perks: Immunity (Acid), Liquid Form (Always On), Regeneration (1/minute)
Flaws: Broke, Frightening, Vulnerability (Water)
Health: 12
Edge: 9
Dr Felix Grubb was a brilliant Biochemist, working on regenerative tissue for a large cosmetic company. He became obsessive with his research which had broadened to full body cellular regeneration but his company refused to grant him a human subject. After his obsessional behaviour escalated, Dr Grubb was fired. In a drunken rage, he attempted to destroy the laboratory but was hideously injured in a chemical explosion. As he laid dying, he managed to access his regenerative chemicals, pouring them on himself manically as the laboratory burned to the ground. Although the chemicals repaired his body, Felix was transformed into a monstrous creature, his skin continually seeping acrid greeThis is an idea for a new power for an acid-based villain I created.
*Corrosion
You have a decaying, acidic or chemically burning touch that can harm organic and inorganic forms. Make a Trait roll to attack a target. For each Health point inflicted by this attack, set aside one die for that target. At the start of each further page, remove a die and inflict 1 automatic Health point. Once all of the dice have been removed, the corrosion effect wears off. If a target is struck by multiple Corrosive attacks, they still only take 1 health per page, but the duration is extended. The gm may allow certain situations where the Corrosive effect can be neutralised, such as applying water etc.
Corrosion can also be used to damage inanimate objects. Make a Triat roll against the objects Hardiness. For every net success gained, set aside dice against that structure or object. At the start of each further page, remove a dice and reduce the objects Hardiness by 1. Once reduced to zero Hardiness, that object is completely destroyed.
For example, Napalm makes his 7D Corrosion attack against Origami, the master of paper death. Napalm hits for 4 successes, so for the next 4 pages, or until he can somehow put out the chemical burning, Origami must lose an additional point of Health.
Cons
Emotion-Sensitive (-2D): The corrosive effect only targets who are experiencing a particular emotion, such as fear or love. It will have no effect upon inanimate objects.
Material-Sensitive (-2D): The corrosive effect only works against one type of material, such as wood or metal. It will not effect living targets unless they are comprised of that materiel.