Post by phantomdoodler on Dec 16, 2016 18:00:13 GMT -5
Taking some ideas from Marvel rpgs:
Corrosion (x2)
Your touch, whether its due to acid, napalm, or entropic death magic, causes a target to take to take damage after you have inflicted your attack. Make a Corrosion attack against the targets defences. If this inflicts any damage at all, the target takes this attack again at the start of the next page, but at -2d strength. The target continues to take this damage at -2d each further page until the attack is reduced to less than 1d, or the damage is negated in some way. The Player should define one method this can happen. For example, dowsing oneself in water would negate corrosive acid. Corrosion is particularly effective against inanimate objects. Any damage inflicted also reduces the objects Hardness by 1 for every page the material takes damage.
Corrosion (x2)
Your touch, whether its due to acid, napalm, or entropic death magic, causes a target to take to take damage after you have inflicted your attack. Make a Corrosion attack against the targets defences. If this inflicts any damage at all, the target takes this attack again at the start of the next page, but at -2d strength. The target continues to take this damage at -2d each further page until the attack is reduced to less than 1d, or the damage is negated in some way. The Player should define one method this can happen. For example, dowsing oneself in water would negate corrosive acid. Corrosion is particularly effective against inanimate objects. Any damage inflicted also reduces the objects Hardness by 1 for every page the material takes damage.
- Corrosive Missile (+2d)
You may strike targets at range.
- Emotion-Sensitive (-2d)
Targets are only affected if they exhibit one type of emotion
- Material-Sensitive (-1d or -2d)
The attack only affects targets comprised of one form of material. This con is based on the rarity of the material. Common or broad materials like concrete, earth or metal are worth -1d. Rarer or more specific materials (lead, gold, steel) are worth -2d. - Corrosive Immunity (+3d)
You are immune to your own corrosive effect, and any similar effect (acids, napalm etc)
Reality Warping (12/24/36d)
You have the ability of shaping reality around you, causing bizarre coincidences and events happening. At the 12d level, once per page you can create minor and bizarre events to happen around you, the equivalent of a lucky break from spending a point of Resolve. You are likely to become quite wealthy from this perk as you often happen upon a lucky lottery ticket or stumble upon the location of a kidnapped victim just through blind luck. At the 24d level you can also, once per scene, create a very odd coincidence or freakish event to occur such as a dramatic storm or the appearance of a specific person or item. At the 36d level you can also, once per issue, shape reality as you wish, creating a new city, summon a massive earthquake or some other massive lasting effect.
You have the ability of shaping reality around you, causing bizarre coincidences and events happening. At the 12d level, once per page you can create minor and bizarre events to happen around you, the equivalent of a lucky break from spending a point of Resolve. You are likely to become quite wealthy from this perk as you often happen upon a lucky lottery ticket or stumble upon the location of a kidnapped victim just through blind luck. At the 24d level you can also, once per scene, create a very odd coincidence or freakish event to occur such as a dramatic storm or the appearance of a specific person or item. At the 36d level you can also, once per issue, shape reality as you wish, creating a new city, summon a massive earthquake or some other massive lasting effect.