Reading the Transform Other power, I was unhappy with the fact that a "Transform into Frog" spell might just suddenly reverse a round later. I thought that perhaps adding a -D (exact negative uncertain) to it for an "All or Nothing" might be useful. What it would do is that you would not Transform the subject until you have enough to Transform them for the entire scene. When that happens, they would at that point be turned into the Frog (or whatever). The upside to it is that you would not lose rounds on the Transform: All or Nothing as long as you continue to actively Transform the target each round. If you stop applying the Transform to the subject, then it begins to decay normally. Not certain what thoughts on something like that would be.
Post by LakeSide Len on Oct 29, 2013 11:26:27 GMT -5
All of the crowd control traits that inflict an effect other than damage ended up with this same sort of mechanism -- full effect for a limited duration -- in order to effect some sort of reasonable balance between CC traits and damaging traits. It feels a little MMOish, but it seemed the most fair balance in playtesting. This was especially true becuse we found that most fight didn't last all that long.
That said, if someone wanted a cc trait to work the way you are describing, I think that could be okay. If I understand correctly, the attack would have no effect on the target until you build up a 6-round duration (which is enough to automatically take you to the end of the current scene), but the duration that you are building up doesn't decay during a scene. This might even be a free Pro ("Enduring" maybe).
The downside with this is that I think it may get annoying to have to hit your enemy a few times and have absolutely no effect on him for a few rounds. That might feel kind of "blah," especially if your fights tend to be as short as ours.
Nevertheless, I like the idea of making this an option. I need to test this out, but I might include this as an extra Pro, a free Pro, at some point in the future.
By all means it would be less than ideal for getting some benefit immediately during a fight, but would more be used to model a power that being like an MMO Polymorph effect (jumping in and out of Sheep) is not desirable.
Uncertain of any game balance at this point, I might even think that it would be worth -1D. That way the player would have an extra die to roll, which would mean they would stack up over half a success more than without it.
But I have seen nothing in play...we might try it this weekend. For our Super Hero Game, we jump systems around to try out different things. Have played under Mutants and Masterminds, Marvel Heroic RPG (Margaret Weis'), FATE, and Hero. Have talked about trying other kinds, and since we are currently rebooting the campaign it is not a bad time to poke other systems again.