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Post by opticus on Jul 4, 2014 10:55:26 GMT -5
Hello everyone,
I had a question regarding the conversion of a different game system to P&P. DriveThruRPG has a series for Mutants and Masterminds called Emerald City Knights. I would like to convert this to something I can run in P&P but don't know how to equate the abilities of the villains in his modules to those in the P&P world. The free "prologue" episode provided has a lot of information and stuff in it, but it will need to be converted to P&P before it can be used effectively. Anyone have any tips for converting this kind of stuff. We have already played the two adventures provided for P&P and need more stuff!! :-)
Thanks in advance. Opticus
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Post by LakeSide Len on Aug 8, 2014 12:12:08 GMT -5
Hi,
So sorry for the delay. Been incommunicado with REAL LIFE and also Gencon prep. Okay, generally speaking, I find converstions to P&P easy as long as I don't try to convert item-by-item, mechanic-by-mechanic. With no real skills, feats, or anything like that, P&P is very much about the end result. Figure out what a characters is, what s/he does, and then just create him/her raw in P&P. This is what I did when creating the x-men PCs for the Gencon games (which I think I'll post in both P&P and Paragons formats) and it was very fast and easy, even though I have been away from P&P (from a design perspective) for a while now. Many mechanics in games with a bit more crunch like Hero or M&M just don't really translate all too cleanly, so you want to capture the feel more than the specific mechanical transfer. Does this help?
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