Post by phantomdoodler on Jun 19, 2015 19:18:59 GMT -5
Love the Champions world, but hate the Hero System? PnP may just be your salvation....I thought it would be good to have a rough conversion guide:
Champions Stats
Use the stat roll to determine the dice: 11- is equal to 2D, 13- is equivalent to 3D, 15- is equivalent to 4D,17- is 5D, 19- is 6D, 21- is 7D, 23- is 8D etc. For Might, use Strength/5, rounding up.
Strength (Might)
Dexterity (Athletics)
Constitution (Toughness)
Ego (Willpower)
Presence (Charm or Command)
Intelligence (Perception)
Champions Skills
Translating the skills should be relatively easy. As a rough guide, 11- is equal to 2D, 13- is equivalent to 3D, 15- is equivalent to 4D,17- is 5D, 19- is 6D, 21- is 7D etc
Champions Powers
This should be relatively easy to convert; again, each 5 points in the power is roughly equivalent to dice in the trait. Pros and Cons can be chosen based on the powers advantages and disadvantages.
For example, here are some iconic Champions Villains:
Dr Destroyer (Archvillain)
Edge: 12 Health: 24
Traits: Might 14D (Item:Armour), Athletics 4D, Toughness 6D, Perception 4D, Command 7D, Willpower 4D, Academics 5D (languages x2) , Vehicles 4D (Aircraft, Watercraft, Spacecraft), Science 5D, Technology 6D, Charm 7D, Streetwise 4D
Super Traits: Armour 8 D (Impenetrable), Teleportation 9D, Flight 12D, Running 4D, Blast 15D (Variant- Blast 13D w/Area, 13D w/Penetrating, 13D w/ethereal), Blast 13Dw/burst
Perks: Communicator, Contact (numerous), Headquarters (numerous), Photographic Memory, Fame, Circular Vision, Radio Hearing, Radar, Sonar, Thermal Vision, Ultra Hearing, Ultravision, Super Translation, Wealth (Great)
Champions Stats
Use the stat roll to determine the dice: 11- is equal to 2D, 13- is equivalent to 3D, 15- is equivalent to 4D,17- is 5D, 19- is 6D, 21- is 7D, 23- is 8D etc. For Might, use Strength/5, rounding up.
Strength (Might)
Dexterity (Athletics)
Constitution (Toughness)
Ego (Willpower)
Presence (Charm or Command)
Intelligence (Perception)
Champions Skills
Translating the skills should be relatively easy. As a rough guide, 11- is equal to 2D, 13- is equivalent to 3D, 15- is equivalent to 4D,17- is 5D, 19- is 6D, 21- is 7D etc
Champions Powers
This should be relatively easy to convert; again, each 5 points in the power is roughly equivalent to dice in the trait. Pros and Cons can be chosen based on the powers advantages and disadvantages.
For example, here are some iconic Champions Villains:
Dr Destroyer (Archvillain)
Edge: 12 Health: 24
Traits: Might 14D (Item:Armour), Athletics 4D, Toughness 6D, Perception 4D, Command 7D, Willpower 4D, Academics 5D (languages x2) , Vehicles 4D (Aircraft, Watercraft, Spacecraft), Science 5D, Technology 6D, Charm 7D, Streetwise 4D
Super Traits: Armour 8 D (Impenetrable), Teleportation 9D, Flight 12D, Running 4D, Blast 15D (Variant- Blast 13D w/Area, 13D w/Penetrating, 13D w/ethereal), Blast 13Dw/burst
Perks: Communicator, Contact (numerous), Headquarters (numerous), Photographic Memory, Fame, Circular Vision, Radio Hearing, Radar, Sonar, Thermal Vision, Ultra Hearing, Ultravision, Super Translation, Wealth (Great)