Post by shmidley on Nov 13, 2013 19:02:59 GMT -5
Howdy.
Loving the book. Just thought I'd mention that before I criticize it.
(1) It wasn't immediately obvious to me that pros/cons only affect the *cost* of traits, not their rank. In general it is a bit weird having a "point buy" system measured in dice, and *also* having trait power represented by number of dice rolled.
(2) It wasn't immediately obvious that you could essentially get "free" ranks in traits by adding cons. I had to look at the Quickstart Character sheets to find an example (ie: Pandora) where a con is utilized to get "free" ranks. That is, normally the first two ranks of a trait are always free, but by adding a con to get -1d, you'll now essentially get three free ranks when you first buy the trait for 1d. (And I only figured this out by doing all the math!)
(3) I was extremely confused by mundane items, at first. Essentially you only get the full benefit if you have between 1d and 4d in a mundane trait, and once you go above 4d the trait rank starts eating into the bonus provided by the item. I definitely could have used a chart rather than the language describing how a mundane item is "less useful" to a 5d trait.
EDIT:
(4) I wasn't really sure at first what the difference between a "minor" and "major" requirement/limitation would be. It wasn't until I noticed the Item con that I figured a minor requirement/limitation (since its also -1d) should be roughly equivalent. That is, in general a minor would be a weakness that could be exploited. For example a power that only works during the day, or you need insects nearby, or it only works if you're standing upright. Majors on the other hand would be something truly out there that would limit you a lot of the time, like a power that only works when the moon is full, or only when there are at least ten people nearby, or only for the first five minutes after you've eaten ice cream.
Loving the book. Just thought I'd mention that before I criticize it.
(1) It wasn't immediately obvious to me that pros/cons only affect the *cost* of traits, not their rank. In general it is a bit weird having a "point buy" system measured in dice, and *also* having trait power represented by number of dice rolled.
(2) It wasn't immediately obvious that you could essentially get "free" ranks in traits by adding cons. I had to look at the Quickstart Character sheets to find an example (ie: Pandora) where a con is utilized to get "free" ranks. That is, normally the first two ranks of a trait are always free, but by adding a con to get -1d, you'll now essentially get three free ranks when you first buy the trait for 1d. (And I only figured this out by doing all the math!)
(3) I was extremely confused by mundane items, at first. Essentially you only get the full benefit if you have between 1d and 4d in a mundane trait, and once you go above 4d the trait rank starts eating into the bonus provided by the item. I definitely could have used a chart rather than the language describing how a mundane item is "less useful" to a 5d trait.
EDIT:
(4) I wasn't really sure at first what the difference between a "minor" and "major" requirement/limitation would be. It wasn't until I noticed the Item con that I figured a minor requirement/limitation (since its also -1d) should be roughly equivalent. That is, in general a minor would be a weakness that could be exploited. For example a power that only works during the day, or you need insects nearby, or it only works if you're standing upright. Majors on the other hand would be something truly out there that would limit you a lot of the time, like a power that only works when the moon is full, or only when there are at least ten people nearby, or only for the first five minutes after you've eaten ice cream.