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Post by LakeSide Len on Nov 2, 2013 10:42:53 GMT -5
If you find it, let me know, please. I'd love to see that.
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Post by LakeSide Len on Nov 2, 2013 10:41:19 GMT -5
I think Nestor is dead on. If you are constantly doing the same "wrap em up in a girder" trick and don't want the GM to have much of a say in it, I would ask to you to take Ensnare. If it's just a one-off kind of thing, I'd make it a special effect.
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Post by LakeSide Len on Nov 2, 2013 10:33:53 GMT -5
Hi,
First, every time you select the Languages pro, you learn an extra number of languages equal to your Academics rank (and yes, if you raise your Academics rank after the fact, you get the extra languages). As rune noted, Academics of 6 and Languagesx2 = 12 extra Languages. If you later raise your Academics to 7, that's 2 extra languages.
Second, as to the way it works: we went back and forth on languages, and for a while thought about just hand-waving the whole topic. At the end of the day, we decided that Super Translation needed to be there, and needed to be cheap: it's cute, but that's about it. I've never seen languages come up in a supers game except as background fluff. Like some of the other abilities, it's more of a style power. So we wanted it to be cheap. Well, when you can speak everything for 3d, it becomes tricky to figure out what to do with languages at 1d and 2d. Thus we can up with the Academics benchmark. My two cents on this one is that you can house rule it to taste without really affecting anything thing else.
Oh, and as for the god, I would say Super Translation with a -1d limited or requirement con (it doesn't really matter what you call it, it means that the ability requires a few days of exposure/study). In fact, one of the game's 2 titular heroes, Paragon, has the following ability:
"Super Translation (Limited: John is a polyglot who picks up languages within days)."
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Post by LakeSide Len on Nov 1, 2013 9:58:52 GMT -5
LMAO! That would be awesome, actually!
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Post by LakeSide Len on Nov 1, 2013 9:57:20 GMT -5
Nope, not us. In P&P, the heroes all share a single pool of Resolve, but everyone has separate hero dice when it comes to character creation. I have no idea what game you're talking about, but let me know when you figure it out. That sounds really interesting ....
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Post by LakeSide Len on Nov 1, 2013 9:55:18 GMT -5
Heh, we toyed with it, but we couldn't come up with something we liked. I would definitely be on board with this (I spent sooo many hours rolling up random power sets in Villains & Vigilantes) if I could find a system that worked within this game's framework. Any takers??? ... That's what the LABS are for.
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Post by LakeSide Len on Nov 1, 2013 9:51:33 GMT -5
We were super lucky that Jerry Gaylord was available and on board with the project. You can find a link to his website on our website.
He did a great job of interpreting some existing designs in his unique style, and his original creations are amazing. His style is the visual equivalent of the game's reality level, which was important to us. And we did not want to look amateurish -- no art is better than bad art.
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Post by LakeSide Len on Oct 30, 2013 15:52:25 GMT -5
Justin,
I'm incredibly flattered, and really appreciate the kind words. When it comes to a little company like ours, word of mouth (or keyboard) is all we really have to go on, so it means the world to us. Hopefully, that;s how other folks will hear about us, and maybe some will decide to give us a shot. Thanks!
Len
PS: If you are an illustrator, please email me. We are always on the lookout, and I'm always looking to build my network of talented folks I might be able to reach out to in a pinch. Not everyone's style matches every product, but you never know. Thanks!
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Post by LakeSide Len on Oct 30, 2013 15:44:18 GMT -5
Unfrozen Caveman Game Designer finds your words strange and confusing, but he's pretty sure we would be very open to discussing a licensing deal for just that kind of thing in order to get it on the iplatform.
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Post by LakeSide Len on Oct 30, 2013 15:41:09 GMT -5
We felt that being weak most of the time is actually a weakness, so we made it a Flaw. Check out the Alter Ego flaw.
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Post by LakeSide Len on Oct 29, 2013 20:05:42 GMT -5
Heh, sorry about that. ;o)
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Post by LakeSide Len on Oct 29, 2013 20:04:49 GMT -5
Thanks! Happy you are enjoying.
We have a few ideas cooking, but obviously, everything depends on how things go with the core book. But a villains sourcebook would definitely be a high priority.
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Post by LakeSide Len on Oct 29, 2013 19:56:34 GMT -5
Ah, if you check out the downloads page of our website (www.lsgrpg.com) or drivethrurpg, you can find 12 free Quickstart Heroes (that can also be reskinned and used as villains). They are all 36 hero die characters. Plus, you can download the Quickstart Issue 0 to get the Monkey Business adventure.
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Post by LakeSide Len on Oct 29, 2013 15:25:52 GMT -5
Hi, First and foremost, it's your game, so you can do ANYTHING. ) What you are decribing isn't super breaky or anything like that. We just wanted to avoid creating an option for you to have, effectively, 10d Toughness and 10d Armor and pay only 12 hero dice instead of paying 16 hero dice. That's the main reason why the rules say that you can't apply Enhanced Defense to Toughness. EDef is there mainly to make evasion-based characters more viable. They still aren't tanks in the way they would be if they were armored due to the active nature of those defenses, so we thought it was a fair balance. Could you apply EDef to something like Absorption? I think so, although why not just buy Immunity since at that point you are talking about resistance to only one specific type of damage (I think the Quickstart Hero Generator is set up this way, IIRC). And I think the same logic applies to other resistances: you might be able to apply EDef to it, but I am not sure if you would want to when you could just go with Immunity. At the end of the day, EDef is kind of a nitpicky perk that applies only in the conext of this game's specific dice decay mechanic. It can be applied in other ways, but I'm not sure you would necessarily want to. If you do, however, it won't break anything, as long as you avoid making EDef a must-have due to it's cost effectiveness -- and even doing that isn't a problem, it just means that everyone everyone everyone is going to have EDef.
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Post by LakeSide Len on Oct 29, 2013 15:03:13 GMT -5
Yep, then end at the same time. Round 1: -2d and blind, round 2: -1d and blind, round 3: I can see! I can see! (gets hit with Dazzle again).
So happy that you have been enjoying the book. Thank you.
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