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Post by LakeSide Len on Nov 5, 2013 13:58:53 GMT -5
Wow. Hadn't even thought of that. Adjustable is really intended to be a "power regulation" kind of thing, like for heroes who have powered armor, allowing them to draw power from one system to add it to another. Note that you have to spend an action to adjust ranks when using this pro. That said, as to whether you can go below 3d, my thought is this. If the trait can be completely "shut off" to boost another trait, then yes, it can go below 3d. But since 3d is the minimum trait rank, dropping below 3d basically turns that trait off, and gains you 1d you can put into another trait. Thus, if you have Blast 3d (Adjustable), you could lower it to 2d, effectively switching it off, to add 1d to another trait. Thus, if you have Strike (Adjustable) and Blast 3d (Adjustable), you could adjust to get Strike up to 9d or Blast up to 9d. But again, I am not sure this is really Adjustable. ______________________________ If I were creating a character who used an impervious shield offensively and defensively, I might do something like this: Armor ?d (Active; Inhibited: can't be used when using shield to attack; Impenetrable; Item: shield) Blast ?d (Item: shield, Ricochet) - bought at the same rank as my Might +1d just for consistency Strike 3d (Item: shield) - effectively giving me Might +1d rank Strike
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Post by LakeSide Len on Nov 5, 2013 13:26:52 GMT -5
NOOOOOOOOOOOOOOOOOOOOOOOOO!!!
Sigh. Oh, well ... ;o)
Slow and Disturbance are both cons.
Excuse me as I go sever a finger at the first knuckle. Anyone have a nice white napkin I can borrow. Have. Yeah, definitely have. You won't want it back.
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Post by LakeSide Len on Nov 4, 2013 13:06:58 GMT -5
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Post by LakeSide Len on Nov 4, 2013 13:00:10 GMT -5
Please don't hesitate to ask if you have any other questions. Thanks!
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Post by LakeSide Len on Nov 3, 2013 17:16:29 GMT -5
A fine suggestion, Nestor.
Adunaphel, if you would be so kind as to make a such a note on all subsequent posts, that would be 12 kinds of awesome. Thanks!
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Post by LakeSide Len on Nov 3, 2013 17:13:31 GMT -5
Any system works when you know it well. Hero is an awesome system, but I can also see how it can intimidate some. On the other hand, it's so good at emulating so many things in such nuance. Interestingly, my one issue with it was also the speed chart. Honestly, it's probably much more realistic in that (and many other) regards than P&P and a number of other games I enjoy, but we just didn't want to have slower characters sitting around playing on their iphones while the faster ones took multiple actions. However, the only way to do that is to be more abstract, such as in the way we handled Super speed. And while we like it, I can totally see how that level of abstraction might chafe some folks.
Honestly, we love these games. All of them.
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Post by LakeSide Len on Nov 3, 2013 17:05:17 GMT -5
To everyone on the Forum on this fine day, Happy Diwali, a holiday the west needs to embrace, if only to give us another huge family / party / holiday thing.
Jaykumar Singh, better known as Stronghold, is officially taking the day off, and wishes everyone the best. Even the villains.
He's a good kid.
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Post by LakeSide Len on Nov 3, 2013 17:00:21 GMT -5
Granted. And then some.
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Post by LakeSide Len on Nov 3, 2013 16:59:50 GMT -5
That is 100% correct. And thanks so much for your kind words!
The secret about the game's narrative engine is that if the group isn't feeling all that "narrative" one day, you can simply run the game like any other rpg where stat rolls determine success or failure. When using the game that way, getting 1 or more net successes is effectively a success. But shhh, don't tell anyone ...
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Post by LakeSide Len on Nov 2, 2013 11:15:45 GMT -5
General Observation 1: If accuracy matters, modeling characters from any source probably requires throwing out the P&P rules concerning maximum stat ranks and not worrying about total hero points because those fictional characters were not created with that kind of artificially-imposed game balance in mind. This is also in line with how even licensed supers rpgs have handled their stable of characters in the past. General Observation 2: Any character that can lift about 10 tons probably has an Might. General Observation 3: Omni-Power is a rather powerful and expensive do-anything kind of trait that very few heroes should possess. Remember that any power can be used to imitate other powers as long as it makes just enough sense (as per page 71 of the core rules), so just because a character occasionally uses one of his powers in funky ways doesn't necessarily mean he or she has the kind of "do-anything" flexibility afforded by Omni-Power. General Observation 4: No character should have Martial Arts unless their Might rank is less than half their Athletics rank. If that isn't the case, Martial Arts doesn't really have any effect.
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Post by LakeSide Len on Nov 2, 2013 11:01:39 GMT -5
Hi,
For about a billion different reasons, we are going to avoid opining on characters owned by other companies. We may, however, make general observations about the rules of the game. Thanks.
We will also be giggling with childish glee.
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Post by LakeSide Len on Nov 2, 2013 10:56:16 GMT -5
Hi,
Not sure if this will help, but the Table of Contents is tagged such that you are instantly directed to whatever you click on. Thanks!
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Post by LakeSide Len on Nov 2, 2013 10:48:35 GMT -5
The idea is that you have access to folks in an area of expertise. Whether that access comes in the form of 1 individual, 1 group, or a whole mess of folks is really narrative fluff that's up to you. But once you have the contact perk in one area of expertise, you have it covered. I should have made that clear in the text. (
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Post by LakeSide Len on Nov 2, 2013 10:45:38 GMT -5
Let me know if you need anything for it!
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Post by LakeSide Len on Nov 2, 2013 10:44:47 GMT -5
That actually took us a while to figure out. "How many points do you have to spend to be weak and puny most of the time?" ... tick tock tick tock .... "Hey, wait a minute. That's a BAD thing!"
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